Sunday, November 21, 2010

The Sunspire in progress

Sunspire! Working down slowly on this one, and still need to work on some of the textures.



Also, this blog is mine, you guys are lame, you should post more.

Friday, November 19, 2010

No Class On Tuesday 11/23

Enjoy you thanks giving breaks :)

We expect to see some solid progress on your projects for the following week after thanks giving. If you have any questions, please email Shaun or myself and we will try to help you out. Have a good holiday and we will see you when you get back!

Jay

Tuesday, November 9, 2010

AAAART

Here's the final render for the scene I did for the tree/depth assignment


Concept sketches for the final environment.





ENJOY MY ART.

Sincerely,
Lauren.

Monday, November 1, 2010

Tree and layered depth stuff.

I'm using my tree from last week for the depth assignment for this week. The scene doesn't have any lights at the moment because I couldn't figure out how to get a skylight to properly cast shadows with all the opacity maps all over the place. It also desperately needs fog, but that had trouble with the opacity maps too.



A few of the layers I painted for the scene:



Diffuse maps for the tree and rock:



Ideally it will look like this when finished, I hope:



Also probably needs more unicorns, heroic gentlemanly teapots with eternal flaming ice swords, and unfortunate plot twists.



En taro Tassadar.
-Lauren

Monday, October 4, 2010

Work from this week/last week

Here's my scene from last week. Still working on the lighting a bit.



Here's my work in progress for this week:

Wednesday, September 29, 2010

Here's a couple of sites that I've found interesting or helpful:


All of them have some excellent tutorials, many in video form. Eat3d in particular has some great interviews with game development artists.

Tuesday, September 28, 2010

Tuesday, September 21, 2010

And here's a cool tutorial on painting small objects around a scene!

Erik helped me find!

http://www.youtube.com/watch?v=ZwHJgfdOFDw

Work 4 Assignment

Today we went over basic architectural modeling and texturing and ways to utilize pieces modularly.

The assignment for next week is to work on modeling a wall and floor for a space, and incorporate at least simply painted textures to show interesting use of a trim page and designs.

  • You may work based on the themes we wrote down and drew from a hat in class, think of something more interesting, or incorporate the architectural ideas on a current project if you show significant progress.
  • If you like to get ahead, add in other modular pieces like columns, windows, and the ceiling or roof (depending on whether you want to utalize your architecture as interior or exterior)
  • Next week we will focus on utilizing what you've made modularly to create a full and engaging space.

Key themes to utilize for the assignment:
Trim textures - use them to make your architecture more than just walls and floor
Golden rules of good architectural modeling: Taper, Bevel, and Chamfer

Sunday, September 19, 2010

Week 3

Just a reminder for the homework for Week 4:
Finish / Create your scenes. Use the lessons from class to create a few different types materials. Utilize as many of the material slots as you can. Use things like normal, specular and reflection maps to create lots of different surface variations. Shaun will review your work!

Good Luck!

Homework

Here's my scene for this week.




Wednesday, September 8, 2010

Week 2 -

Week 2 We covered some basic lighting and some basic texturing techniques....
Assignment Due Week 3: Create a small scene with at least 4 materials. Each material should be different from the others. Example would be , Wood, Stone, Bricks, Bone, Glass etc... Create a Diffuse, Normal/Bump, and a Spec map for your materials.

Let me know if you have any questions!
Thanks
Jay

Tuesday, August 31, 2010

Class Schedule

8/31 Week 1 - Introduction – Class will be asked to write a basic description of their interests in Environment Landscape Art. Students will be asked to search for environment inspiration, do sketches, and brainstorm ideas for a possible final project. Class will also be asked to re-familiarize themselves with 3D Studio Max.

Assignment: Students are asked to bring in examples of their personal body of work. Paintings, renders, drawings, photographs…Please think about and bring in some ideas of your goals for this class. Due Date, week two

9/7 Week 2 – Textures and Lighting Part 1

Teacher Jay Gillen– Class Will be focused on creating textures, materials, and lighting objects in 3dstudio max. This class will also be about refreshing students with the 3D Studio Max program

Assignment: Students will start to work on an assignment based off of Materials and Lighting. Due Date, week three

9/14 Week 3 - Textures and Lighting Part 2

Teacher Jay Gillen – Class Will be focused on creating textures, materials, and lighting objects in 3dstudio max. Crazybump and Photoshop will be covered.

Assignment: Students will finish their work their Materials and Lighting assignment. Due Date, week four

9/21 Week 4 – Architecture - Part 1

Teacher Shaun Martin– Class will be focused around modeling and texturing architectural elements.

Assignment: Students will start to work on an assignment based off of architecture. Due Date, week Five

9/28 Week 5 - Architecture - Part 2 Teacher Shaun Martin– Additional demos and lesions based around modeling and texturing architectural elements.

Assignment: Students will finish their architecture assignment.

Due Date, week Six

10/5 Week 6 – Organic Elements – Pt 1

Teacher Jay Gillen

Assignments will be based around creating grass, trees, and other organic elements that can compose a organic scene

Assignment: Students will start to work on an assignment based off of organic elements.

Due Date, week Seven

10/12 Week 7 - Organic Elements Pt 2 – Teacher Jay Gillen

Assignments will be based around creating grass, trees, and other organic elements that can compose a organic scene

Assignment: Students will finish their Organics assignment.

Due Week 8

10/19 Week 8 – Layers Pt 1-

Teacher Shaun Martin

Class will be focused around creating an environment using layered planes. The assignment will be to create a sense of space using 2d alphad planes and animating a camera to create a deep parallax effect.

Assignment: Assignment based off of Layers lessons in class

Due Week 9

10/26 Week 9 – Layers Pt 2-

Teacher Shaun Martin

More advanced techniques focused around creating an environment using layered planes.

Assignment: Finish Layers Assignment

Due Week 10

11/2 Week 10 – Review and Final Planning-

Teachers Jay Gillen and Shaun Martin

We will look at all assignments created during the semester so far, and start to plan for our final reviews

Assignment: Work on your final assignments, you will have 5 weeks to complete. Due date will be 12/14

12/14 Week 15 - Final Review – Final crits. All work for final consideration must be saved to your server space in an orderly fashion. Please include projects files as well as AVI and appropriate still file formats. All hard copy must be handed in a manila envelope.

Welcome To The Class

3D Modeling Landscape
Course # AN 304 .01
Instructors
Jay Gillen - art@jaygillen.comShaun Martin - smartin@bighugegames.com
Blog: http://www.micalandscape.blogspot.com/
room: BR 205 time: Tuesday 4:00P - 10:00P

From 8/31/10 to 12/14/10