Wednesday, September 29, 2010

Here's a couple of sites that I've found interesting or helpful:


All of them have some excellent tutorials, many in video form. Eat3d in particular has some great interviews with game development artists.

Tuesday, September 28, 2010

Tuesday, September 21, 2010

And here's a cool tutorial on painting small objects around a scene!

Erik helped me find!

http://www.youtube.com/watch?v=ZwHJgfdOFDw

Work 4 Assignment

Today we went over basic architectural modeling and texturing and ways to utilize pieces modularly.

The assignment for next week is to work on modeling a wall and floor for a space, and incorporate at least simply painted textures to show interesting use of a trim page and designs.

  • You may work based on the themes we wrote down and drew from a hat in class, think of something more interesting, or incorporate the architectural ideas on a current project if you show significant progress.
  • If you like to get ahead, add in other modular pieces like columns, windows, and the ceiling or roof (depending on whether you want to utalize your architecture as interior or exterior)
  • Next week we will focus on utilizing what you've made modularly to create a full and engaging space.

Key themes to utilize for the assignment:
Trim textures - use them to make your architecture more than just walls and floor
Golden rules of good architectural modeling: Taper, Bevel, and Chamfer

Sunday, September 19, 2010

Week 3

Just a reminder for the homework for Week 4:
Finish / Create your scenes. Use the lessons from class to create a few different types materials. Utilize as many of the material slots as you can. Use things like normal, specular and reflection maps to create lots of different surface variations. Shaun will review your work!

Good Luck!

Homework

Here's my scene for this week.




Wednesday, September 8, 2010

Week 2 -

Week 2 We covered some basic lighting and some basic texturing techniques....
Assignment Due Week 3: Create a small scene with at least 4 materials. Each material should be different from the others. Example would be , Wood, Stone, Bricks, Bone, Glass etc... Create a Diffuse, Normal/Bump, and a Spec map for your materials.

Let me know if you have any questions!
Thanks
Jay